My name is Marloes, I’m a Level Designer from The Netherlands with 2 years of industry experience working in Unreal Engine. I’m currently living in Sweden (Malmö).
My toolset includes researching, sketching, creating block-outs, and node-based visual scripting to implement systems in the levels I work on. I’m passionate about creating immersive and engaging game experiences, and I’m always eager to learn new things and collaborate with others.
Feel free to have a look at my portfolio to see what I’ve worked on over the past years.
Just like many others in the games industry, I started out on this journey because I enjoy playing games. Games have always provided a playground for me and my friends, and as a level designer, I have the opportunity to create playspaces that bring others the same fun and entertainment as I experience when I play games. On top of that, it feels incredibly satisfying and rewarding to see players move through, interact, and immerse themselves in what you created.
If I’m not playing or making games, you can often find me in the Community Garden. I love being outside and as a nature lover, having a garden supporting biodiversity is very important to me.
Besides outside gardening I’m also an avid houseplant collector, or as I’d like to call myself, a houseplant connoisseur. Strangely enough, this often results in my house being filled with incredibly sad looking plants as I have become known as the local plant hospital.