Marloes de Graaf - level designer

  • Projects
    • Satisfactory
    • Alien Removal Division
    • Escape Simulator Level
    • Sugar Blast
    • FR- Library
    • Waltz Through Time
    • Snail Cuisine
    • BnBooooo
    • Mission ImPossumble
    • Clown Snatchers
  • Other Projects
    • Photographic Reference Challenge
    • Landscape Blender Challenge
    • October Blender Challegnge
  • About
  • CV
Menu
  • Projects
    • Satisfactory
    • Alien Removal Division
    • Escape Simulator Level
    • Sugar Blast
    • FR- Library
    • Waltz Through Time
    • Snail Cuisine
    • BnBooooo
    • Mission ImPossumble
    • Clown Snatchers
  • Other Projects
    • Photographic Reference Challenge
    • Landscape Blender Challenge
    • October Blender Challegnge
  • About
  • CV

admin

Mission ImPossumble – GMTK 2021

July 6, 2021July 5, 2021 by admin

About the GameMission ImPossumble is a 3D stealth game where you play as a mommy opossum looking for her lost children. Watch out for angry men and dogs protecting their garden from vermin (you) and make sure no Joey gets left behind!  Mission ImPossumble is a game made with a small team of fellow students … Read moreMission ImPossumble – GMTK 2021

Categories Game JamTags Game Design, Game Jam, GMTK 2021Leave a comment

Waltz Through Time (Concepting Phase)

February 13, 2021February 11, 2021 by admin

For this university project, we were given a creative brief that had a list of constraints that we had to use to come up with a game concept. We had about seven weeks to brainstorm, come up ideas, research and test them, and eventually pitch our concept. The focus of this project was to practice brainstorming, ideation, and concepting.

Categories Level DesignTags block-outs, level design

Clown Snatchers – GMTK 2020

July 5, 2021November 11, 2020 by admin

About the Game In Clown Snatchers the player needs to collect as many clowns as possible within a set time, and before time runs out, bring them back to the circus. This isn’t as easy as it may sound as the van doesn’t have breaks, making it hard to control the movement of the van. … Read moreClown Snatchers – GMTK 2020

Categories Game JamTags Game Design, Game Jam, GMTK 2020, UI UX Design

Marloes de graaf

Envelope Linkedin Twitter