Marloes de Graaf - level designer

  • Projects
    • Satisfactory
    • Alien Removal Division
    • Escape Simulator Level
    • Sugar Blast
    • FR- Library
    • Waltz Through Time
    • Snail Cuisine
    • BnBooooo
    • Mission ImPossumble
    • Clown Snatchers
  • Other Projects
    • Photographic Reference Challenge
    • Landscape Blender Challenge
    • October Blender Challegnge
  • About
  • CV
Menu
  • Projects
    • Satisfactory
    • Alien Removal Division
    • Escape Simulator Level
    • Sugar Blast
    • FR- Library
    • Waltz Through Time
    • Snail Cuisine
    • BnBooooo
    • Mission ImPossumble
    • Clown Snatchers
  • Other Projects
    • Photographic Reference Challenge
    • Landscape Blender Challenge
    • October Blender Challegnge
  • About
  • CV

Level Design

Waltz Through Time (Concepting Phase)

February 13, 2021February 11, 2021 by admin

For this university project, we were given a creative brief that had a list of constraints that we had to use to come up with a game concept. We had about seven weeks to brainstorm, come up ideas, research and test them, and eventually pitch our concept. The focus of this project was to practice brainstorming, ideation, and concepting.

Categories Level DesignTags block-outs, level design

Marloes de graaf

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