During October 2021 I challenged myself to make one Halloween themed asset in Blender each week to practice with 3D modelling and with using the program.
These assets were made by following and combining several tutorials found online.
By the end of October, I combined everything I made into one single scene, which can be found here.
For the first week I chose to make a relatively simple asset; keeping the pumpkins symmetrical and using edge loops and bevels to create the creases on the pumpkin. The stem of the pumpkin was made using the sculpt tool.
My goal with these glowing mushrooms was to practice with making a simple rotating animation and with creating materials and shaders to create the glowing effect.
With this cauldron I practiced with three-point lighting using area lights. Besides that, I used a curve to create the handle of the cauldron and a plane with a displace modifier for the boiling effect.
For this week I re-used the pumpkins I made during the first week and used the knife tool to create the cut-out jack-o-lanterns. Besides that, I used a solidify modifier on the pumpkins so they wouldn’t be paper thin and a noise modifier on the point lights to create a flickering effect.
During the final week of October I made a character that would fit in the scene, again practicing with a simple animation and with using modifiers such as mirror, solidify and subsurface.