Sugar blast is a third-person shooter set in an overrun candy factory! Take up your boots and soda-pack as the monkey-mechanic and shoot your way through the waves of robots!
Level Designer
Unreal Engine
University Project
Sugar blast is a third-person shooter set in an overrun candy factory! Take up your boots and soda-pack as the monkey-mechanic and shoot your way through the waves of robots!
DELICIOUS WEAPONS
Experiment blowing up the Waffle Irons and Baker Bots with an armoury full of explosively sweet weapons ranging from bazookas to assault rifles. Find a weapon that suits your situation best and blast yourself to glory!
MONKEY MECHANC
Being the ingenious Monkey Mechanic you have access to your self-constructed Soda-Jetpack, allowing you to lift off to get out of tight situations and manoeuvre your way around the arenas.
SWEET DANGER
As you make your way from one part of the candy factory to the other be ready to fight your way through waves of malfunctioning factory robots.
Sketched and concepted the hub level.
Created the first iteration of the hub level based on conducted research (including a shooting range for the player to try out the different weapons and practice with the movement).
Helped guide a new team member with creating the final iteration of the hub level.
Example of Playtest Notes
Early version of level.
Final version of level.
Marloes showed excellent progress in academic practice and personal development. Good work overall and lots of interaction with your team. She did great, extensive, and detailed research into the toolsets available, and good research into the level design setting. Not only have you been able to work iteratively on levels while some core gameplay systems were not online, but you have also been able to build a level ingredient on the side. The documentation is top-notch, with attractive visuals and compact information.
Marloes has worked on one of the main levels, while also running as scrummaster and working on marketing materials. There is a lot of evidence where she pushes the scope and quality of the game forward.
On top of this, her critical reflections show that she is ready to find her own path and that she trusts her own design practice.
Year 2 Assessment Board, Breda University of Applied Sciences
Best Game Design