Waltz Through Time is a third-person puzzle platformer where you must find a missing person by time-travelling. Solve puzzles and overcome obstacles in one time period to open new paths in another, giving you more opportunities to hunt for answers as you inch closer to uncovering the mystery.
Level Designer
Unreal Engine
University Project
Waltz Through Time is a university project I worked on during its concepting phase. As a level designer this included researching game settings, sketching, creating blockouts and creating level proposals to pitch to the team.
PUZZLE PLATFORMER
Waltz Through Time is a third-person puzzle platformer where you must find a missing person by time-travelling. Solve puzzles and overcome obstacles in one time period to open new paths in another, giving you more opportunities to hunt for answers as you inch closer to uncovering the mystery.
Responsibilities included researching, sketching, creating blockouts and creating level concept proposals.
Making sure daily stand-ups, sprint reviews, and sprint planning happen in good order.
One of the options that we were exploring for our game’s setting was a Victorian mansion. I did research into what the estate grounds looked like during the Victorian era, and what their common elements were.
After doing this, I thought of ways this could be combined with puzzle and platforming gameplay and made several sketches.
Based on the sketches I made, I created several blockouts. The goal of these blockouts was to create a proof of concept for the blocked out locations, to get a sense of the 3D space and to incorporate prototypes and art assets made by teammates.